2021-09-26 Modrunde

geschrieben von MakatoMiela, Dedmen, shukari, Salbei

[niCe] MakatoMiela — 26.09.2021
//steamProtocolMaxDataSize = 1024;
//steamProtocolMaxDataSize = 1493;max Size für alle Systeme -48 -36 -1408
//steamProtocolMaxDataSize = 1400; //guter Wert
steamProtocolMaxDataSize = 2048; //test 3 mit ca 35-40 mods Alle Datein übermittelt
//steamProtocolMaxDataSize = 8192; //test 4
[WOLF] Dedmen — 26.09.2021
Ace Medical (Alle nicht angegebenen sind Standard und server forced, Alles ist server forced außer speziell anders)

Limping: Limp On open wounds
Fractures: Disabled
Uncon wakeup chance: 50%
Epi wakeup boost: 20
Player critical dam threshold: 5
AI Critical dam threshold: 0.8

Medic AI: Disabled

Max Blood Objects: 200
Blood Lifetime: 5 minuten

Feedback: Offen lassen für clients.

Litter: 200, 5 minuten

Player Fatal Injuries: Never
AI Fatal Injuries: Always
AI Uncon: Aus
Cardiac Arrest Time: 15 minuten
Bleedout: An

Bleeding Coefficient: 0.4
Pain Coefficient: 0.9
IV Transfusion: 2.5

Advanced Bandages: Reopen an
Clear Trauma After Bandage: Aus (vllt nochmal abstimmen)
Allow Shared: Medic First
Torniquet Time: 4

Allow Epi: Für alle (Aber missionsbauer! Epi nur sannis in inventar geben)
Self PAK Usage: Yes
Locations Surgical Kit: Anywhere
Self Stitching: Yes

CPR Success Chance: 70%

----
// ACE Medical
force force ace_medical_ai_enabledFor = 0;
force force ace_medical_AIDamageThreshold = 0.8;
force force ace_medical_bleedingCoefficient = 0.4;
force force ace_medical_blood_bloodLifetime = 300;
force force ace_medical_blood_maxBloodObjects = 200;
force force ace_medical_fractures = 0;
force force ace_medical_ivFlowRate = 2.5;
force force ace_medical_painCoefficient = 0.9;
force force ace_medical_playerDamageThreshold = 5;
force force ace_medical_spontaneousWakeUpChance = 0.5;
force force ace_medical_spontaneousWakeUpEpinephrineBoost = 20;
force force ace_medical_statemachine_AIUnconsciousness = false;
force force ace_medical_statemachine_cardiacArrestTime = 900;
force force ace_medical_statemachine_fatalInjuriesPlayer = 2;
force force ace_medical_treatment_advancedBandages = 2;
force force ace_medical_treatment_allowSelfPAK = 1;
force force ace_medical_treatment_allowSelfStitch = 1;
force force ace_medical_treatment_allowSharedEquipment = 1;
force force ace_medical_treatment_clearTraumaAfterBandage = true;
force force ace_medical_treatment_cprSuccessChance = 0.7;
force force ace_medical_treatment_litterCleanupDelay = 300;
force force ace_medical_treatment_locationSurgicalKit = 0;
force force ace_medical_treatment_maxLitterObjects = 200;
force force ace_medical_treatment_treatmentTimeTourniquet = 3;
[WOLF] Dedmen — 26.09.2021
Die unten angegebenen sind server forced, der rest ist offen für clients

DUI Squad Radar:

Indicators: Aus

Nametags:
Render distance 20
FOV Boost: Aus

Radar:
Compass Range: 35
Enable Occlusion: An

----
// DUI - Squad Radar - Indicators
force force diwako_dui_indicators_show = false;

// DUI - Squad Radar - Nametags
force force diwako_dui_nametags_enableFOVBoost = false;
force force diwako_dui_nametags_renderDistance = 20;

// DUI - Squad Radar - Radar
force force diwako_dui_enable_occlusion = true;
[WOLF] Dedmen — 26.09.2021
TFAR:

Terrain Interception: 6
Enable Object Interception: Aus
Disable Radio Code: An
Alle Radio codes: Leer
AI Hearing: An

SR Frequenzen: 31,32,33,34,35,36,37,38,39 (Nicht server forced, einfach nur standard, Missionsbauer sollte das überschreiben und auch auf der Map angeben)
LR Frequenzen: 51,52,53,54,55,56,57,58,59

----
// TFAR - Global settings
force force TFAR_AICanHearPlayer = true;
force force TFAR_objectInterceptionEnabled = false;
force force tfar_radiocode_east = "";
force force tfar_radiocode_independent = "";
force force tfar_radiocode_west = "";
force force tfar_radioCodesDisabled = true;
force TFAR_setting_defaultFrequencies_lr_east = "51,52,53,54,55,56,57,58,59";
force TFAR_setting_defaultFrequencies_lr_independent = "51,52,53,54,55,56,57,58,59";
force TFAR_setting_defaultFrequencies_lr_west = "51,52,53,54,55,56,57,58,59";
force TFAR_setting_defaultFrequencies_sr_east = "31,32,33,34,35,36,37,38,39";
force TFAR_setting_defaultFrequencies_sr_independent = "31,32,33,34,35,36,37,38,39";
force TFAR_setting_defaultFrequencies_sr_west = "31,32,33,34,35,36,37,38,39";
force tfar_terrain_interception_coefficient = 6;
[WOLF] Dedmen — 26.09.2021
ACE Advanced Fatigue:
Default werte, für missionsbauer offen gelassen. Aber an lassen und nicht vanilla fatigue nutzen.

ACE Advanced Ballistics: An

----
// ACE Advanced Ballistics
force force ace_advanced_ballistics_enabled = true;
[WOLF] Dedmen — 26.09.2021
TFAR Version erzwingen:
`["minimumPluginVersion", 328] call TFAR_fnc_setPluginSetting;` Script in PostInit
[TB] shukari — 26.09.2021
Basic.cfg Empfehlung:
https://gist.github.com/shukari/fcc83bc67cc9079d18df73f0a88a70ff
Server.cfg Example:
https://gist.github.com/shukari/ec04459b6dacf908ea1ff28dcb7f2eb3
[A] Salbei — 27.09.2021
Google Docs: https://docs.google.com/document/d/1v1Qpw3YH-e7qQdTUveX2vZmVLbY0Dgvu-EsRj9B8Qes/edit?usp=sharing
[WOLF] Dedmen — 03.10.2021
Server start parameter

-noSound -bandwidthAlg=2 -hugePages -limitFPS=200

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