2021-09-26 Modrunde

geschrieben von MakatoMiela, Dedmen, shukari, Salbei

[niCe] MakatoMiela — 26.09.2021
//steamProtocolMaxDataSize = 1024;
//steamProtocolMaxDataSize = 1493;max Size für alle Systeme -48 -36 -1408
//steamProtocolMaxDataSize = 1400; //guter Wert
steamProtocolMaxDataSize = 2048; //test 3 mit ca 35-40 mods Alle Datein übermittelt
//steamProtocolMaxDataSize = 8192; //test 4
[WOLF] Dedmen — 26.09.2021
Ace Medical (Alle nicht angegebenen sind Standard und server forced, Alles ist server forced außer speziell anders)

Limping: Limp On open wounds
Fractures: Disabled
Uncon wakeup chance: 50%
Epi wakeup boost: 20
Player critical dam threshold: 5
AI Critical dam threshold: 0.8

Medic AI: Disabled

Max Blood Objects: 200
Blood Lifetime: 5 minuten

Feedback: Offen lassen für clients.

Litter: 200, 5 minuten

Player Fatal Injuries: Never
AI Fatal Injuries: Always
AI Uncon: Aus
Cardiac Arrest Time: 15 minuten
Bleedout: An

Bleeding Coefficient: 0.4
Pain Coefficient: 0.9
IV Transfusion: 2.5

Advanced Bandages: Reopen an
Clear Trauma After Bandage: Aus (vllt nochmal abstimmen)
Allow Shared: Medic First
Torniquet Time: 4

Allow Epi: Für alle (Aber missionsbauer! Epi nur sannis in inventar geben)
Self PAK Usage: Yes
Locations Surgical Kit: Anywhere
Self Stitching: Yes

CPR Success Chance: 70%

----
// ACE Medical
force force ace_medical_ai_enabledFor = 0;
force force ace_medical_AIDamageThreshold = 0.8;
force force ace_medical_bleedingCoefficient = 0.4;
force force ace_medical_blood_bloodLifetime = 300;
force force ace_medical_blood_maxBloodObjects = 200;
force force ace_medical_fractures = 0;
force force ace_medical_ivFlowRate = 2.5;
force force ace_medical_painCoefficient = 0.9;
force force ace_medical_playerDamageThreshold = 5;
force force ace_medical_spontaneousWakeUpChance = 0.5;
force force ace_medical_spontaneousWakeUpEpinephrineBoost = 20;
force force ace_medical_statemachine_AIUnconsciousness = false;
force force ace_medical_statemachine_cardiacArrestTime = 900;
force force ace_medical_statemachine_fatalInjuriesPlayer = 2;
force force ace_medical_treatment_advancedBandages = 2;
force force ace_medical_treatment_allowSelfPAK = 1;
force force ace_medical_treatment_allowSelfStitch = 1;
force force ace_medical_treatment_allowSharedEquipment = 1;
force force ace_medical_treatment_clearTraumaAfterBandage = true;
force force ace_medical_treatment_cprSuccessChance = 0.7;
force force ace_medical_treatment_litterCleanupDelay = 300;
force force ace_medical_treatment_locationSurgicalKit = 0;
force force ace_medical_treatment_maxLitterObjects = 200;
force force ace_medical_treatment_treatmentTimeTourniquet = 3;

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